Head downstairs and place the piece of cake on the table where the other slices of cake and birthday hat is located. Head into the other room and take the globe on the floor. Take the lift in the one room upstairs into the attic area where there’s a piece of cake on the floor. Take the robot and place it inside your house and then head back into the Neighbor’s house. Head into the control room and pull the lever and press the red button to activate the cart. Use the umbrella to glide down to the room where the robot is located and take the robot and the Victrola. Move into the room with the tall ladder and go to the top. Wait for at night and then go back into the neighbor’s house, this time go through the last window on the right side of the house. Take the keys back to your house and drop them on the floor. Head into the next room and use the magnet to suck up the blue key and then hop down and onto the next platform just across from that room where there’s a chair blocking a door on a balcony. And then proceed to open the door, turn off the security power in the next room and then open the next door and grab the magnet. Go through and remove the boxes until you get the golden key. Hop down through the holes in the floor and flip the lever and squeeze through to grab some boxes, but don’t get stuck. Turn around and take the chair back into the other room and grab the metal pal and throw it to break the window. Once you get all of the appropriate groceries, the robot will open the gate and let you through to the next segment.Įxit through the door under the green light to make it back into the house. You’ll need a pink bottle, a bag of flour, a green jar of pickles, a cartoon of eggs and a round red jar, as indicated in the image below.
Push the basket down the the railway until you get to the checkout. If they spot you, duck down to avoid being captured. If you do it successfully, the lift will carry you up into the next segment, where some basket cars are located along with some tall girder beams.Īvoid the robots with the baskets. Stand on the lift and take a chair and throw it at the switch while standing on the lift. Open the door and take the crowbar out of the junction box. Head into the next room and remove the chair from the door. Just outside the room a small cabinet will open with a key inside. Use the water can to glitch the can into the grate with the switch, and it will slowly force the switch into the open position. Head upstairs into the room where there’s a switch located behind a grate. You’ll need to make your way inside the house, and then grab the water can. Unlike before, this time the Neighbor doesn’t just run out of the house after you, he uses the flashlight and snoops around first. Throw one of the plates at the switch inside the open vent compartment. Take some plates from the kitchen and run around to the back of the house. The Neighbor can be seen from across the street. The boy, who is now a young man, will wake up and hear some screaming. Go pick it up to trigger another cinematic sequence.
After you move around a short while the phone will ring. The boy will move back to the neighbor and you’ll need to open the trunk, take the key out, use it to open the front door and go inside. Run around the apartment, turn on the radio, turn off the radio, and then read the letter to trigger the cinematic. You’ll fast forward to the future where the boy grows into a man and is living in an apartment.
Keep jumping in the center of the trampoline until you can jump over the barricade and escape from the Neighbor’s yard. You can stack the boxes located around the yard to climb up and jump over the barricade to get to the trampoline. When you get outside and you’re in the backyard, go around to the side of the house and climb up the ladder. The door will eventually open and you can run out.įollow the pathway across to the vent and then climb up the ladder to escape from the basement. Run around the room until you hear somethings fall over.